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Spacebrew: Connect interactive things (spacebrew.cc)
31 points by MichaelAO on Oct 4, 2015 | hide | past | favorite | 6 comments


I'm not normally one to complain about this, but the page is 8.9mb fully loaded, most of that is images. I'm on ~10 megabit broadband (shouldn't really be called broadband) but it was still noticeable.


One of the other contributors to Spacebrew here. Let us know if you have any questions.

Many awesome people on the internets make Spacebrew possible. All of the code is open source and can be found at https://github.com/Spacebrew

Let us know how it works for your projects, we'd love feedback and people's experiences getting started.


Is this somehow related to node-red? It looks nearly identical. I always wondered why things like this didn't gain much popularity. They essentially make it extremely easy to interface anything with anything. Hardware, Internet services, local scripting, all of it.


We are all going after different parts of the process. For us it was key to make connecting as easy as possible. Another good toolkit like this is http://noam.io/

They all have different pros and cons. We use Spacebrew a lot at meetups or hackathons where people have existing projects that they'd like to connect, but don't want to have to rewrite them. They can usually find (or we have even had people quickly write) a library for their environment since it is a very simple protocol and they are then on the Spacebrew network ready to publish or subscribe to data.


Can someone describe to me what this is? Is it trying to unify IoT services or something?


I helped make Spacebrew, its best used for prototyping and sketching IOT. we were really inspired by Proccesing.org and Ardunio, and wanted to make a project that could be used by students and designers in workshops to make an IOT project. Much of the problem was really about having interactive objects and physical computing projects that people made as one offs and being able to connect them together.




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