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> Shouldn't it be the parents concern to limit the spending?

It should be, but the kids pay the price. Most parents don't care because the gambling is disguised as a game, they make it hard to track spending by making you buy and spend fake money, this again reinforces the idea that it's not real money, it's all just a fun game.

> I also prefer them learning about these things in games, rather than in the real world (with much more money at stake).

The money, games and people that are affected all exist in the real world, just because it's themed as a game does nothing to prevent the harm gambling can cause.

Loot boxes aren't cheap [0] estimated $50 billion spent on loot boxes, there is serious money at stake comparable with the gambling industry [1] estimated $73 billion spent on online gambling.

Game developers are able to get away with this practice because they push the idea that it's all just fun and games but its not, they have taken a gambling mechanic like for like its gambling.

[0] https://www.telegraph.co.uk/technology/2018/04/17/video-game... [1] https://www.prnewswire.com/news-releases/global-online-gambl...



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