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I too gave up on this game, even though I really wanted to like it. I like the idea of it.

In my limited experience in gaming, we were reminded to periodically ask about game mechanics: "But does this make the game more fun?"

Simulating realism is cool, but reality is full of boring or unpleasant stuff. Why suffer that extra? "Oh no, it seems you cut your finger while making dinner. Now you have an infection! And since you didn't eat dinner, you are now faint and must lie down. You need a doctor! Oh no, you _were_ the doctor!"



For me RimWorld got tiresome and repetitive at some point because I just always drifted to doing the same things that annoyed me.

Most recent playthrough though I just plopped Nutrient paste dispenser. Suddenly no problems with food, getting it, preparing it.

New Biotech dlc also added great value. You can make your starting pawns sleepless. So no more fussing about bedrooms at the start plus much more productivity. Mechanitor can build ton of bots that do the hauling. It's really pleasant.




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