> Quite often I see a case where someone has used round() instead, or possibly ceil(). And then what happens is your notification message says "100% done" when the process is not 100% done.
The video game Destiny has this problem with how it displays objective percentages - it will round up, and there's a quest every now and then that shows progress as a percentage and has a high enough denominator to trigger this.
The video game Destiny has this problem with how it displays objective percentages - it will round up, and there's a quest every now and then that shows progress as a percentage and has a high enough denominator to trigger this.