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Tom Duff on Duff's Device (1988) (liu.se)
50 points by mmphosis on Aug 9, 2012 | hide | past | favorite | 20 comments


I worked in the same building as Tom Duff when I was at Pixar and once told him how chuffed I was to be working with the inventor of Duff's Device himself.

He told me he hoped that in the end he'd be remembered for all the other work he did and not his "device".


> (Actually, I have another revolting way to use switches to implement interrupt driven state machines but it's too horrid to go into.)

I guess this means like http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html ?


BTW, note that Duff's device leads to an irreducible flow graph. In one compiler I know of, that led to really bad code (it gave up on putting variables in registers); in others, I think that the changes to make the flow graph reducible undoes the jump into the middle of the loop.


I remember vividly the moment of zen I acheived when I first understood Duff's device.


I look forward to that moment. I can remember trying to look up a simpleton's explanation back when I first heard of it, but I gave up and figured I'd understand one day when I got a bit better at programming.


It's pretty easy to get once you have ever done the equivalent unrolling of a loop in assembly.


First imagine how this routine would look if it could assume that count was a multiple of 8:

    register n=count/8;
    do{
        *to = *from++;
        *to = *from++;
        *to = *from++;
        *to = *from++;
        *to = *from++;
        *to = *from++;
        *to = *from++;
        *to = *from++;
    }while(--n>0);
This is almost the same as Duff's code without the switch statement. It's a simple unrolled loop that copies 8 words per iteration.

Next, consider how to handle a count that is not a multiple of 8. You could simply add a loop that copies a single word at a time, but to avoid the overhead of a loop, you could instead use a switch statement, making use of C's fallthrough behavior when omitting the break after each case:

    switch (count%8) {
    case 7: *to = *from++;
    case 6: *to = *from++;
    case 5: *to = *from++;
    case 4: *to = *from++;
    case 3: *to = *from++;
    case 2: *to = *from++;
    case 1: *to = *from++;
    }
Now take a look at the actual Duff's device implementation line by line:

  register n=(count+7)/8;
n is the number of iterations of the copy-8-words unrolled loop. The +7 causes the division by 8 to round up in order to count the extra partial loop iteration required when count is not a multiple of 8.

  switch(count%8){
count % 8 is the number of left-over words that need to be handled with a partial copy loop (rather than full 8-byte copy loops). The switch will jump to one of the following case labels in order to skip to a part of the unrolled copy loop such that exactly the number of left-over bytes will be copied.

  case 0:	do{	*to = *from++;
This is the first case of the switch, but also the beginning of the unrolled copy loop. If count happened to be a multiple of 8, then count % 8 would be 0, and the unrolled copy loop would begin executing as normal, identical to the simplified code above that only handles multiples of 8. Note that C's switch statement cases are essentially just labels; execution will fall through to the next case label unless a break is encountered, so after first entering the do{}while loop, the case statements are essentially ignored.

  case 7:		*to = *from++;
This line is where the real magic begins. If count % 8 was not 0, part of the first iteration of the unrolled loop will be skipped by jumping into the middle of the loop using the case label matching the number of extra words required. Then further iterations of the loop will continue as normal, copying the full 8 words per iteration.

The following case statements all serve the same purpose: to set up a label for a partial copy loop of the given number of words during the first iteration.

  }while(--n>0);
This is the end of the unrolled copy loop. n, as calculated above, is the number of times to run the unrolled loop; remember that it included an extra iteration (due to rounding up) to account for the partial first iteration if count % 8 was not 0. When execution reaches this while, it will jump back up to the do (which happens to be in the middle of a switch, but that doesn't matter anymore - the case labels are ignored and the unrolled loop will now execute as normal, copying the full 8 words each iteration.

The magic is in reusing the same unrolled copy loop code to also do the initial partial copy.


Thank you for taking the time to type this out - I'll study it and hopefully will be able to make sense of it! I appreciate the effort you put in.

Edit: aaaand that makes sense. I see now why he thought it was a bit of a hack, but it's still very nifty. Thanks again!


I'm curious, is this still useful on modern architecture? I would have thought branch prediction would largely negate any performance benefit.


Back when I was hacking on the iPod Linux project (alternative OS for classic iPods) there was a guy (normalperson) working on optimising the FLAC decoder to run as efficiently as possible on the SoC's ARM7TDMI. IIRC he used Duff's device to squeeze a small amount of juice out of various tight loops.

Then again, we were using an ancient version of GCC which didn't have great optimisation for ARM.

Sorry, I've just realised this doesn't really answer your question.


I've wanted to use things at the level of Duff's device on pre-release console hardware (SPUs and the Xenon both suck at branching, and the compiler is beyond abysmal to the point where my girlfriend can still make me wake up screaming by whispering "--target=spu-elf" in my ear while I'm asleep).

On the other hand portability is a non-issue and in that circumstance there's no such thing as source-level debugging (not that I would want to step through Duff's with a source-level debugger) so everything is usually just written in assembly. I'm also not convinced I'd trust the compiler to get parallelization right, especially since as another poster mentions Duff's gives you a really unusual CFG.


It's not so much branch prediction as the increase of CPU speed relative to bus speed. Loop unrolling increases code size. Unless you're running a lot of iterations of a very tight loop, fetching the extra code from RAM will take longer than unrolling will save you.

If you are running a lot of iterations of a very tight loop, it might still be worth trying. Just remember to profile.


A superscalar machine should still be able to benefit from loop unrolling by issuing the instructions for multiple iterations in parallel (though this is more hardware-dependent than I like to think about when coding). The rollback machinery in branch speculation hardware can only handle a limited number of branches, so a loop with a very small body running on a machine with a very deep pipeline could spend a lot of time waiting on confirmations of correct branch predictions.


> by issuing the instructions for multiple iterations in parallel

Unless you actually do something in the loop body, all modern superscalar HW would be bottlenecked on the writes, making multiple iterations impossible. For example, SNB has 5 main execution ports -- two agus, 3 alus, and it can do either of 2 reads or 1 read + 1 write in a single cycle. This means that if you are storing something every cycle, for each cycle you can do 3 instructions without slowing down the loop. Also, if the jump instruction is immediately preceded by the alu instruction that generates the flags for it, they get fusioned into a single instruction, meaning you don't need to count the jmp as an instruction.

> The rollback machinery in branch speculation hardware can only handle a limited number of branches

This used to be more of a problem before modern PRF cpus -- with PRF, recovery from branch miss is much cheaper (it's essentially the copy of 17 8-bit pointers), so Sandy Bridge and later can typically handle more in-flight branches than their pipeline length, so confirmations of branch predictions shouldn't ever stall you unless you use division to get the flags or something.


It is sometimes useful, but there is almost always a better way; the real virtue of duff's device is that it can sometimes give "good enough" performance while maintaining (relative) simplicity.


Are memory mapped registers even implemented in any architectures these days?


I assume you're referring to the use of the 'register' keyword? well, that's not "memory mapped registers!" That's a suggestion to the compiler that it should store a variable in a cpu register, if possible. that means that you can't take the address of that variable, and so on.

Last I heard, 'register' is pretty much obsolete these days, because there is no way you can do better at guessing which variables are candidates to be stored in registers than the compiler can.


No, he is refering to the fact that the original Duff's device contains:

    *to = *from++
Note that there isn't a '++' on 'to'. Make people think that Duff's device is for making a fast memcpy (which you would get with to++ = from++), but in fact it was for copying data to a MMR.

Nowadays, most of the loop would be optimised away by the compiler, unless you marked to as volatile. Assuming you mark to as volatile, this kind of code is still used to write the MMR, although they are much less used than they used to be. The last time I wrote code anything like this was on the Nintendo Gameboy Advance. I don't know if the DS / 3DS still use similar code.


AVR microcontrollers, certainly.

Edit: That's answering the question I think you meant, which was "Is memory mapped I/O in use anywhere ..."

And yes, they're often programmed in C.


Well, the chipset has 'em, right? The "old" ('05) Intel network processors also had them.




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