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Anyone who thinks DirectX was bad for the games industry needs to go back and review the history of graphics APIs.


Usually it is an opinion held by folks without background in the industry.

Back in my "want to do games phase", and also during Demoscene days, going to Gamedev.net, Flipcode, IGDA forums, or attending GDCE, this was never something fellow coders complained about.

Rather how to do some cool stuff with specific hardware, or gameplay ideas, and mastering various systems was also seen as a skill.




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