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people will do anything to avoid using .gdscript and Godot....


I like Godot, but you're not getting it running on a PS2.


gdscript does not do any fancy JIT or AOT compiling. I don't see why you can't get gdscript running fairly easily.


gdscript itself, sure, why not. Porting the entire Godot engine would be a real feat though, especially because of the PS2’s technical limitations.


Someone did compile Godot (v2) for PS2 and did run it but seems like they gave up trying to run/export any games with it[1][2]. Somehow, the PSP port[3] (also v2) is more successful[4].

[1]: https://github.com/ivandortulov/godot-ps2 [2]: https://itch.io/t/3658957/compiling-godot-for-the-playstatio... [3]: https://github.com/technicaljicama/godot-psp [4]: https://www.gamebrew.org/wiki/3D-Luck_PSP


To be fair, it's not as simple as building in Godot and exporting to PS2.


https://github.com/distrohelena/retrongin

Unity has at least one experimental option that does exactly this.


It's too bad that Unity is a horrible company and a dying platform




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