I've moved on to using DLT with 60-120 FPS cameras but I always root for depth sensors. The problem with the depth sensors is that the sample rate on them is just horrible (25-30 Hz which is unusable for any human motion that is beyond a stroll).
The New Kinect for the Xbox One is supposed to offer a much higher refresh rate, with less noise. I'm hoping that someone with the spare cash to buy a USB3 debugger will reverse engineer the protocol so we can use either the Xbox One Kinects or the next iteration of the Kinect for Windows on non-Windows systems.
I've moved on to using DLT with 60-120 FPS cameras but I always root for depth sensors. The problem with the depth sensors is that the sample rate on them is just horrible (25-30 Hz which is unusable for any human motion that is beyond a stroll).
We'll see how it shakes out.