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First, wow, I didn't expect any HN readers to actually know about, much less have bought, my work! Thanks.

Second, I understand your frustration. I love building things, and sometimes I wish I could do that full time, but grad school is a 70 hr/wk commitment for me.

If the app is not useful for you without the missing feature, Apple does allow returns. I'm not quite sure how it works, but I see a few returns a year on my reports.

Also, I've open-sourced the hardest part of the app, the audio managing aspect, as Novocaine (GitHub.com/alexbw/novocaine), and along with the great package NVDSP, anybody could replicate the basic functionality of my apps with a few weeks of learning and effort. It'd be great for the audio app ecosystem, too!

I'm also interested in hiring a part-time developer to help flesh out the top-requested features, if anybody has ObjC coding experience. That'd make many more updates possible.



I've used novocaine on a hackathon project. Very fun little library, thanks! It was 10,000 times easier than setting up the audio unit chain, etc. I had done it the old fashioned way for my first app but there was an incredible amount of error-prone boilerplate code when all I really wanted was a callback function to populate output buffers.

This thing also looks pretty cool: http://theamazingaudioengine.com/


That open source library is awesome. Wow, thank you.


Novocaine is wonderful, thank you.




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