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namuol
on March 25, 2014
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Game Programming Patterns – Bytecode
I get the feeling that "crunching" is to blame for the bugs a lot more than the engine's newly-integrated scripting language.
kelvin0
on March 25, 2014
[–]
I didn't imply the scripting engine was to blame. It's unchecked use and the lack of tools for debugging it were mostly to blame ... of course crunching amplified all these problems
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